Hot Maya How-Tos

How To: Clean up geometry in Maya 8.5

If you're a master at Autodesk Maya 8.5, then great, but if you are feeling a bit rusty, maybe this review on cleaning up your geometry will help. This video tutorial will help your animated character come to life in Maya by doing a little geometry cleanup. So, for great 3D modeling tactics, check this Maya video out, reviewing freeze transformation, parenting, binding, smoothing...

How To: Snap things in Maya 8.5

If you are building 3D characters using Autodesk Maya 8.5, but are still having trouble, maybe you forgot about snapping? Well, check out this beginning tutorial video on snapping in Maya, to make your animation much, much easier. 3D modeling is just the beginning folks.

How To: Use selection masks in Maya 8.5

Something that's particularly useful in Autodesk Maya 8.5 is masking. Check out this video tutorial on masking for your animation. There's going to be all kinds of nasty little things in your character development, like bones, curves, geometry, and a lot more. This video will help you in those 3D animation situations in Maya with masking techniques, like lattice points.

How To: Use parenting techniques in Maya 8.5

If you want to learn how to use Autodesk Maya 8.5, then starting off in the video could be a good thing for your animation projects. In this tutorial, you'll learn some basic Maya parenting techniques to help you along your way to magnificent character development. So, if your a Maya novice, you need this how to video on parenting things.

How To: Create bones in Maya 8.5

If you need to create an animated character, Maya is the software program for you. If you don't know how to make that character you've dreamed up, then maybe you should check out this Maya video tutorial on an important step -- creating a skeleton structure. Creating bones could be a daunting task in Autodesk Maya 8.5, but with the help of this four-part video, you'll see how to create those realistic bones for your animation with ease. You'll also see some common unintentional wrong rotation...

How To: Animate a bouncing ball in Maya

The bouncing ball animation is a classic beginning point for animating in every 3D software package. This tutorial shows you how to do it in Maya. Part two will concentrate on keyframes. Part three will turn the bouncing ball into a character set. Part four will cover using the Trax editor when animating.

How To: Work with multiple UV's in Maya UV editor for textures

Material texture and lighting within the 3D modeling Community is a skill in itself. Hopefully this will help those that are trying to go down the road of a texture artist. part one covers editing multiple uv's at the same time on a model in Maya using the Maya UV editor. part two covers painting on a UV set exported from Maya in Photoshop. Part three covers using Masks from your UV set in Zbrush. Lastly you will see how to put the textured object in the Unreal Engine.

How To: Set up a Doom 3 to Maya workflow

This video is to get you started with the initial setup of the Doom 3 to Maya workflow. Topics covered (in order) are set up, export your first character ingame, texturing, animations on character cycles, load game models into Maya. Part 4 is a WMP video.

How To: Render glass in Maya's Mental Ray renderer

Have some glass that needs rendering in Maya? With Mental Ray, it's easily done. Mental Ray (trademarked mental ray) is a rendering application by mental images that's integrated into Maya, and in this video you'll learn about two of the major glasses within it, plus how to render them. It's a very detailed explanation for rendering glass in Mental Ray, so be prepared for a lot of knowledge!

How To: Model a human body in Maya

This tutorial series shows you how to model anatomy of the human body in Maya and gives specific tips on how to eventually be able to do it from memory. Part one starts with the head, part two the torso, part 3 the legs, part four the foot, part 5 the arm, part 6 attaching the parts and part 7 modeling hands.

How To: Subscatter particles across a surface in Maya & Zbrush

This tutorial shows you how to subscatter particles (SSS) across the surface of a mesh using Zbrush and Maya then rendering with Mental Ray. In part one uvs are added to the Zbrush head to support the textures on the sss node. Part two shows you the basic node setup in Maya. Part 3 covers painting and applying diffuse maps in Zbrush to Maya, part 4 covers painting and applying the the front sss color map, part 5 covers the mid sss color map, part 6 applies the bump map to the sss node and par...

How To: Create good flowing geometry in Maya

This two part Maya tutorial explains many elements of modeling and how to make sure you create geometry that is well constructed with good flow. It covers cutting holes in objects / Flowing one weird form into the next and still maintaining uniformed polys across the 3d surface.