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How to Smooth proxy objects in Maya

Oct 15, 2008 04:16 AM
3D modeling software interface displaying two cubes, one with a grid texture.

ets face it: modeling in polygons in Maya is a rough way to make organic objects. In comes the smooth player: subdivision proxy objects. Learn how to model with the least amount of detail, but see your Maya model in all of it's quad-faced glory by using the subdivision proxy objects tool.

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