Here we build a skeleton for the character and bind the skeleton to the geometry in Maya. This is also known as rigging a character.
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4 Comments
hi i have done what you have said and when i try to move the joints they dont move as a solid and moves like rubber
why when i hit the paint skin weights tool, chose the join from which i want to minimize the influence over other geometry, and then click on the object, the tool does not do anything. it does not darken the area. how do i fix that?
where do i go to see the full 20 :D
Ummm...The video is a total of 11 seconds long....
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