Make uniform geometry in maya that is easy to sculpt in Zbrush using a method I call "stick and ball". This is a very easy way to learn forms on creatures.
NOTE: This link is to a Flash version of the first 5 minutes of this 60+ minute tutorial. A download link is provided on the page for the full WMP tutorial.
Just updated your iPhone to iOS 18? You'll find a ton of hot new features for some of your most-used Apple apps. Dive in and see for yourself:
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