In this 3D modeling software series you will learn how to model organically with polygons in Maya. For this example, you will learn how to model a dolphin.
PART 1: we go over the beginning steps of modeling a dolphin with polygons. We cover how to split the model in half from the get-go, do some vertex modeling and face extrusions.
PART 2: we learn how to extrude the dorsal and side fins.
PART 3: Learn how to make the tail of our dolphin using the split edge ring (insert edge loop) tool
PART 4: Learn how to texture the dolphin using mapping tools and the Maya UV editor.
PART 5: The first way of making the tail seemed a little complicated, so here is another way of approaching the problem.
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3 Comments
Where's the final part of this tutorial, the placing the dolphin in the enviroment is missing
mirroring geometry is missing in the end of Part 3
I applied the texture but I can't see it in the viewport. I pressed the 6 key but nothing happens
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