In this 3D modeling software series you will learn how to model organically with polygons in Maya. For this example, you will learn how to model a dolphin.
PART 1: we go over the beginning steps of modeling a dolphin with polygons. We cover how to split the model in half from the get-go, do some vertex modeling and face extrusions.
PART 2: we learn how to extrude the dorsal and side fins.
PART 3: Learn how to make the tail of our dolphin using the split edge ring (insert edge loop) tool
PART 4: Learn how to texture the dolphin using mapping tools and the Maya UV editor.
PART 5: The first way of making the tail seemed a little complicated, so here is another way of approaching the problem.

Apple's iOS 26 and iPadOS 26 updates are packed with new features, and you can try them before almost everyone else. First, check Gadget Hacks' list of supported iPhone and iPad models, then follow the step-by-step guide to install the iOS/iPadOS 26 beta — no paid developer account required.
Comments
Be the first, drop a comment!