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How to Create realistic smoke and dust particles in Maya

Feb 11, 2011 06:07 PM
3D modeling interface displaying a particle effect simulation in Autodesk Maya.

The key to being able to animate realistic smoke or dust is being able to master the particle texture rate technique in Maya. Once you have gotten this down, you can create any sort of particle effect, such as sand or bubbles in addition to smoke and dust. This three part tutorial series goes in depth into the subtleties of Maya, showing you how to get the most out of working with particles to lend an extra layer of realism to your project.

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