How To: Model uniform geometry in Maya

Model uniform geometry in Maya

Make uniform geometry in maya that is easy to sculpt in Zbrush using a method I call "stick and ball". This is a very easy way to learn forms on creatures.
NOTE: This link is to a Flash version of the first 5 minutes of this 60+ minute tutorial. A download link is provided on the page for the full WMP tutorial.

Just updated your iPhone? You'll find new emoji, enhanced security, podcast transcripts, Apple Cash virtual numbers, and other useful features. There are even new additions hidden within Safari. Find out what's new and changed on your iPhone with the iOS 17.4 update.

Be the First to Comment

Share Your Thoughts

  • Hot
  • Latest